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1. Why does everyone say pewpewpew when it sounds more like "Fzzzzzzzzt!" - in Ships and Modules [original thread]
Pew Pew is also a reference to Live action roleplay. ----
- by Matrix Aran - at 2007.04.04 09:08:00
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2. What ship is this? - in Ships and Modules [original thread]
This is a Templar. Its a fighter used by Amarrian carriers. ----
- by Matrix Aran - at 2007.03.05 04:57:00
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3. Tachyon Pulse a - in Ships and Modules [original thread]
Why, oh, WHY? Why do people keep necroing the tachyon pulse thread? Bad idea two years ago, bad idea now. ----
- by Matrix Aran - at 2007.02.25 03:45:00
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4. Dread vs Carrier - in Ships and Modules [original thread]
In the case the Op described the carrier would win. Its drones benifit from it's skills and damage bonuses as long as they aren't asigned so they'll put out some decent damage. All the carrier has to do is to keep orbiting the dread and keep its s...
- by Matrix Aran - at 2007.01.08 15:19:00
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5. Rigging a Deimos - in Ships and Modules [original thread]
Armor penalties are not an issue as all of the speed based rigs suffer from this penalty and for my purposes it's viable. ----
- by Matrix Aran - at 2007.01.04 09:41:00
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6. Rigging a Deimos - in Ships and Modules [original thread]
In an interesting moment of shear inspiration, (or maybe stupidity), I decide to get myhands on a Deimos. My intention is to try to get the ship to move as fast as possible with only the use of rigs, and a battlecruiser fitted with a gamg module. ...
- by Matrix Aran - at 2007.01.04 09:10:00
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7. Hyperion or Deimos - in Ships and Modules [original thread]
Originally by: Commander Thrawn Originally by: Shigsy Originally by: Deathbarrage megathron Wow, great post there, you deserver a medal for the wonderful insight! Im cross training to gallente now from caldari, and I w...
- by Matrix Aran - at 2007.01.01 04:35:00
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8. [Kali] Scorpion PVP - in Ships and Modules [original thread]
2.5 hours for a carrier? On topic, the scorp really took a nerf. Unless you've taken the time to max out your Ewar skills, you'll find in extremely hard to shut down one ship consistantly at range using 5 multispecs, let alone more than one targe...
- by Matrix Aran - at 2007.01.01 04:07:00
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9. Anti-Vampire System I? - in Ships and Modules [original thread]
Poking about in quick fit the other night I stumbled upon this module while looking for a named nos. For all I know its something the quickfit developer dropped in there for giggles, or something the devs were playing about with. If so, does this ...
- by Matrix Aran - at 2006.12.30 23:28:00
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10. What's up with the Nighthawk ? - in Ships and Modules [original thread]
Meanwhile, back on topic, for small gang warfare, I'd say a full rack of heavy launcher 2, a dread guristas large shield booster, 1 em hardener, 1 invuln 2, a DG shield boost amp, and either a sensor booster, 10mn ab or a warp disruptor. For the l...
- by Matrix Aran - at 2006.12.24 18:57:00
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11. Archon Carrier - in Ships and Modules [original thread]
The archon is no different compared to a battleship really. If your intent is to preserve your 900mil investment (and thats pretty obvious seeing as you're so unsure how to fit it), you'll probably want to tank it out as insanely possible. So the ...
- by Matrix Aran - at 2006.12.21 07:12:00
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12. Carriers and Fighters.. - in Ships and Modules [original thread]
Yeah pretty much as everyone else has said the big fears for a carrier are NOS and sensor damps. But even with a large concentration of nos on it, a well setup and rigged carrier can continue to function for ages. If the carrier pilot is half smar...
- by Matrix Aran - at 2006.12.18 10:31:00
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13. Solo PvP - what ships can do it? - in Ships and Modules [original thread]
I favor the raven myself. Good firepower with a powerful tank and it's been my bread and butter for quiet awhile. You can fit it out to deal with pretty much anything, and if you set up with cap injectors you can out tank two battleships long enou...
- by Matrix Aran - at 2006.12.12 13:25:00
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14. So, time for a rollback... - in Ships and Modules [original thread]
Uh I really don't know what to say. All of your comments are fair up to two points. The first point is when you exagerate a fact, or you state something as a cause for a problem that you yourself have made. The second point is when you sudgest a s...
- by Matrix Aran - at 2006.12.02 12:19:00
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15. Hyperion lvl4 Setups? - in Ships and Modules [original thread]
Originally by: Splitter Macdung let me see if i get this thread: OP: I bought the wrong ship, help me make it work, give me setups Community: Dont work, ship isnt meant for Y really, try fitting Z instead of A. OP: U R Dumb! I already have...
- by Matrix Aran - at 2006.12.02 06:09:00
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16. Rigs on a CNR/Raven - in Ships and Modules [original thread]
T2 Shield extender rigs. 20% extra shield each ---- Originally by: Wrangler It's a neuralizer.
- by Matrix Aran - at 2006.12.01 00:30:00
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17. Gallante and Armor rigs or (whoa who stabbed me in the bum) - in Ships and Modules [original thread]
Hyperion with 2 large armor reps that rep the amount of 4 large reps FTW! And it can still fit neutron IIs ---- Originally by: Wrangler It's a neuralizer.
- by Matrix Aran - at 2006.11.30 07:59:00
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18. Give the Raven a seventh mid slot - in Ships and Modules [original thread]
Oh if only people read the topic ----
- by Matrix Aran - at 2006.11.25 12:19:00
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19. Tux, why are you trashing the game? - in Ships and Modules [original thread]
Basicly the origional post in this thread is flame bait. It gives no reason why these changes are bad, nor does it help to discuss alternatives to the changes. It is simply a rather short rant from someone who doesn't like change. valid point, but...
- by Matrix Aran - at 2006.11.02 13:42:00
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20. WCS nerf is pretty heavy. - in Ships and Modules [original thread]
BEST NERF EVER! ----
- by Matrix Aran - at 2006.10.30 03:34:00
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